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How Corporate Greed Killed the Halo MMO We Almost Got
Gaming Slav Gaming Slav

How Corporate Greed Killed the Halo MMO We Almost Got

In 2008, Ensemble Studios was developing “Titan,” a massive Halo MMO that could’ve changed gaming forever. But according to developer Sandy Petersen, one Microsoft executive’s greed killed the project to protect his stock bonus. Here’s the full story of how corporate politics buried Halo’s greatest missed opportunity.

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